Universal Paperclips
Universal Paperclips is an incremental strategy game where you control an AI with one goal: make more paperclips. Set prices, manage wire, automate production, allocate computing resources, run strategic models, complete projects, and watch a tiny business grow into something far larger.
Universal Paperclips
Universal Paperclips is an incremental strategy game that begins with one button and one ordinary office item. You create a paperclip, sell it, buy wire, and invest the money in machines that make more paperclips automatically. What looks like a basic clicker soon develops into a resource-management game about prices, computing power, investment decisions, automation, and unchecked growth.
Players who enjoy watching small numbers grow into enormous totals may also like Chain Cube 2048 3D Merge, which uses number combinations and careful placement instead of economic automation.
What Is Universal Paperclips?
Universal Paperclips is a single-player incremental game created by Frank Lantz and released for web browsers on October 9, 2017. You control an artificial intelligence that has been given one objective: produce as many paperclips as possible.
The official Universal Paperclips browser game begins with a plain interface and a button labelled “Make Paperclip.” More systems gradually appear as production increases, including sales, marketing, automated clippers, computational resources, research projects, investments, industrial production, and large-scale expansion.
The game is inspired by the paperclip maximizer thought experiment. This idea considers what might happen if a highly capable artificial intelligence pursued a simple goal without understanding or respecting wider human values. Universal Paperclips turns that concept into a playable management system rather than explaining it through a long story.
How Universal Paperclips Gameplay Works
The game begins with almost nothing on the screen. Pressing the main button creates one paperclip from the available wire.
After producing enough clips, business controls become important. Paperclips are sold automatically, but the amount you earn depends on the selling price and public demand.
Your early gameplay cycle looks like this:
- Make paperclips manually.
- Sell available paperclips.
- Buy more wire.
- Purchase AutoClippers.
- Adjust the selling price.
- Improve marketing.
- Use profits to increase production.
- Unlock projects and new systems.
Each new system creates another resource to manage. Money buys wire and production machines, operations unlock projects, creativity supports research, and later resources open much larger production methods.
Making Your First Paperclips
The opening button creates one paperclip each time it is pressed.
Manual production is useful only at the beginning. Your first important goal is to earn enough money for an AutoClipper, which begins making clips without repeated clicks.
Clicking more quickly can shorten the opening stage, but the game is not mainly a test of mouse speed. Automation soon becomes more important than manual input.
Once AutoClippers are running, watch whether you have enough wire. Machines cannot produce anything when the wire supply reaches zero.
Selling Paperclips
Produced paperclips enter your unsold inventory. Customers purchase them automatically according to the current price and demand.
A lower price usually encourages faster sales but gives you less money for each clip. A higher price gives you more money per sale but may cause inventory to grow faster than customers buy it.
The aim is to find a useful balance.
If unsold inventory stays close to zero, demand may be higher than your current production. You may be able to raise the price slightly.
If inventory grows continuously, the price may be too high or production may be much faster than demand.
Do not focus only on the number of clips produced. During the business stage, income is what allows you to buy wire, marketing, and better machines.
Price and Public Demand
The Business panel shows available funds, average revenue, average clips sold, unsold inventory, price per clip, and public demand.
Marketing increases public demand. Higher demand allows more clips to be sold without reducing the price as heavily.
Marketing becomes increasingly expensive, so it should be balanced with manufacturing upgrades.
A useful early approach is to:
- Increase production when inventory remains low
- Improve marketing when inventory grows too quickly
- Adjust price in small steps
- Keep enough money available for wire
- Avoid buying every upgrade as soon as it appears
Price adjustments are not permanent decisions. Check the inventory after production changes and adjust the selling price again when necessary.
AutoClippers and MegaClippers
AutoClippers automate basic production. Each one contributes to your clips-per-second rate.
Their cost increases as more are purchased, so eventually another AutoClipper may provide less value than an available upgrade or project.
MegaClippers are stronger machines unlocked later in the business stage. They provide more production but also require a larger investment. The official interface lists both AutoClippers and MegaClippers as manufacturing options.
Before purchasing either machine, check:
- Whether enough wire is available
- Whether inventory is already growing too quickly
- Whether an upgrade can multiply existing production
- Whether saving for a project would create a stronger improvement
More manufacturing is helpful only when the supply and sales systems can support it.
Managing Wire
Wire is the material used to create every early paperclip.
You can purchase wire manually, while a later WireBuyer option automates the process. The WireBuyer attempts to purchase more material when the current supply becomes low and enough money is available.
Keep a cash reserve after enabling automatic buying. Spending all available funds may leave the WireBuyer unable to restock, causing production to stop.
Wire prices can change. Buying during a lower-price period provides more material for the same amount of money, although waiting too long can also interrupt production.
A stable system keeps money, wire, production, and sales moving together.
Computational Resources
Universal Paperclips eventually reveals that you are controlling an artificial intelligence. This introduces computational resources based on Trust, Processors, Memory, Operations, and Creativity.
Trust
Trust points can be assigned to Processors or Memory. Additional Trust becomes available after reaching certain production milestones and completing selected projects.
This creates an important choice because Processors and Memory have different purposes.
Processors
Processors increase how quickly Operations are generated.
More Processors help you earn the computational currency needed for projects. However, using every available Trust point on Processors can leave you without enough Memory to hold the Operations required for expensive research.
Memory
Memory raises the maximum number of Operations you can store.
A project may require more Operations than your current limit. In that situation, waiting longer will not help because the storage cap is too low. You need more Memory.
Operations
Operations accumulate automatically and are spent on projects, strategic modelling, and other systems.
The current total and maximum are displayed together. Reaching the maximum means additional Operations cannot be stored until some are spent or Memory is increased.
Creativity
Creativity develops after your normal Operations storage fills. It is used for projects that represent new ideas or improvements.
The relationship between Processors, Memory, Operations, and Creativity makes Trust allocation one of the game’s most important long-term decisions.
Projects and Research
Projects appear when their requirements are met. They may cost Operations, Creativity, money, Yomi, or another resource.
Some projects improve manufacturing efficiency. Others affect marketing, investments, computing, automation, or the direction of the game.
Read each project carefully before purchasing it. A project that looks less exciting may unlock a system required for future progress.
The project list is also one of the main ways Universal Paperclips presents its story. Instead of long conversations or cinematic scenes, the game reveals its changing situation through new buttons, short descriptions, and the growing scale of available decisions.
Quantum Computing
Quantum Computing becomes available after meeting its requirements.
Its Compute button can affect Operations according to the current state of the displayed quantum chips. The result is not a fixed positive payment every time, so pressing it without checking the visual state can reduce Operations rather than increase them. The official interface includes a dedicated Quantum Computing panel alongside Processors, Memory, Operations, and Projects.
Beginners should avoid treating Compute like the original paperclip button. Watch how the quantum display changes and learn when the result is favourable.
Quantum Computing can provide a useful burst of Operations, but it should support your normal computing system rather than replace thoughtful Trust allocation.
Strategic Modelling and Yomi
Strategic Modelling allows different strategies to compete in automated tournaments. Running tournaments generates Yomi, another resource used for advanced projects and improvements.
The system is based on repeated strategic interactions rather than direct action controls.
You select a strategy, run a tournament, and review how it performs against other available strategies. Better choices can improve Yomi generation.
Players who enjoy analysing competing decisions may also like World Chess Championship, where planning and anticipating future outcomes are central parts of play.
You do not need to understand every mathematical idea behind the tournament system immediately. Begin by comparing results and noticing which strategies perform consistently.
Investment Engine
The Investment Engine lets you deposit money into an automated financial system.
Investments can increase your available funds, giving you another way to support expensive business projects. The interface displays cash, stocks, total value, profit or loss, and an option to upgrade the Investment Engine.
Investment performance is not guaranteed to move upward every moment. Avoid depositing all available money when you still need funds for wire or important upgrades.
A stronger approach is to keep enough operating cash for normal production and place only surplus money into investments.
Yomi can be used to improve the Investment Engine, making Strategic Modelling and financial growth connected systems.
How the Game Changes Over Time
Universal Paperclips does not remain a small office-supply business for the entire game.
Production eventually moves beyond manual clippers, selling prices, and normal wire purchases. Later systems involve factories, drones, power production, matter collection, industrial automation, and broader expansion.
The official game interface includes Clip Factories, Harvester Drones, Wire Drones, Solar Farms, Battery Towers, probe design, and space exploration.
This change in scale is one of the game’s main strengths. New systems arrive when the previous stage begins to feel familiar, forcing you to reconsider which resources matter.
The later stages still follow the same basic idea:
- Gather a resource
- Convert it into another resource
- Improve production
- Remove a bottleneck
- Unlock a stronger method
- Repeat at a much larger scale
Players who like faster resource decisions and direct competition can try Clash Royale, where limited elixir must be converted into useful attacks and defences during short matches.
Resource Bottlenecks
A bottleneck is the resource or process preventing the rest of the system from working efficiently.
Early bottlenecks include wire, money, public demand, and production speed. Later bottlenecks can involve Operations, Memory, power, matter, storage, factories, drones, or project requirements.
When progress slows, do not assume you simply need to wait.
Check:
- Which number has stopped increasing
- Whether a resource has reached its storage limit
- Whether production has run out of input material
- Whether machines lack power
- Whether a project requires more Memory
- Whether money is trapped in investments
- Whether the current production balance is inefficient
The game often provides the answer directly through its numbers. You need to identify which number is causing the delay.
Main Universal Paperclips Features
- Incremental production: Begin with one manual paperclip and build increasingly powerful automated systems.
- Business management: Set prices, monitor demand, control inventory, purchase wire, and improve marketing.
- Automation: AutoClippers, MegaClippers, factories, drones, and other systems reduce manual work.
- Computational resources: Allocate Trust between Processors and Memory to support Operations and research.
- Project system: Unlock improvements and story developments by spending different resources.
- Strategic Modelling: Run automated tournaments and generate Yomi.
- Investment management: Place business funds into an automated market system and improve its performance.
- Changing stages: The gameplay grows from a small business into industrial and large-scale resource management.
- Minimal interface: Most actions are performed through buttons, counters, and short text descriptions.
- Complete single-player structure: The game has a defined progression rather than continuing forever with only higher numbers.
Universal Paperclips Controls
Universal Paperclips uses buttons and simple menu selections rather than character movement.
| Action | Browser Control | Mobile Control |
|---|---|---|
| Make a paperclip | Click the button | Tap the button |
| Buy wire | Click Wire | Tap Wire |
| Change price | Click raise or lower | Tap raise or lower |
| Buy a machine | Click its purchase button | Tap its purchase button |
| Allocate Trust | Click Processors or Memory | Tap Processors or Memory |
| Purchase a project | Click the available project | Tap the available project |
| Run a tournament | Select a strategy and click Run | Select and tap Run |
| Manage investments | Use Deposit and Withdraw | Tap Deposit or Withdraw |
| Build later resources | Select the relevant factory, drone, or power button | Tap the relevant option |
The official web page states that its browser layout was not designed for phones and directs mobile players toward dedicated iPhone and Android versions.
Browser and Mobile Versions
The original browser edition is free and remains available through the official game page.
The official iPhone and iPad version is published by Everybody House Games. Apple lists it as the complete mobile game without advertisements or in-app purchases.
An official Android version is also available through Google Play. Its listing received an update in December 2025 addressing a crashing issue reported by Android players.
The mobile editions use the same central progression but adapt the interface for a smaller screen.
Graphics and Sound
Universal Paperclips uses an extremely simple interface. Most of the screen consists of text, counters, buttons, small tables, and resource labels.
There are no detailed characters or animated factories during most of the game. You understand the growing operation through changing numbers and newly appearing controls.
This minimal style keeps attention on the systems. It also lets the player imagine the scale of the operation rather than showing every paperclip or machine.
Sound is limited compared with most modern games. The experience mainly depends on reading, clicking, and watching resource rates change.
The lack of visual action may seem plain at first, but it supports the game’s idea that enormous consequences can be represented by ordinary interface buttons.
Story and Themes
Universal Paperclips tells its story through systems rather than traditional scenes.
At first, increasing production feels harmless. You are simply selling a useful product and improving the business.
As the AI becomes more capable, every new project is judged according to one question: will it increase paperclip production?
The game is connected to the paperclip maximizer idea, which warns that a powerful system can cause severe unintended results when it follows a narrow target without understanding wider values.
The presentation remains abstract and non-graphic, but some later developments can feel unsettling. Players who want to avoid story spoilers should read project descriptions carefully and allow the larger meaning to appear naturally.
Saving Progress
The browser game normally stores progress locally through browser data.
Clearing cookies, site storage, or browser data may remove a saved game. Private browsing modes may also fail to preserve progress after the window closes.
Use the game’s save and export options when available, especially before changing devices or clearing browser data.
The dedicated mobile versions store progress through the installed application, although backups and device transfers can depend on the platform.
Beginner Tips for Universal Paperclips
Buy an AutoClipper Early
Manual clicking loses importance quickly. Your first AutoClipper creates a steady production rate and lets you focus on the business panel.
Keep Money for Wire
Do not spend every dollar on machines or marketing. Production stops when the wire supply runs out.
Watch Unsold Inventory
Growing inventory usually means production is faster than sales. Improve demand or lower the price rather than adding more machines immediately.
Adjust Price Gradually
Large price changes can make it harder to understand demand. Move the price in small steps and watch average sales.
Balance Processors and Memory
Processors generate Operations faster, while Memory raises the storage limit. Projects often require both speed and sufficient capacity.
Read Every Project
Some projects unlock required systems rather than providing an immediate production increase.
Avoid Random Quantum Computing
Check the current quantum display before pressing Compute. The result can be unfavourable.
Keep Operating Cash Outside Investments
Invest only money that is not immediately needed for wire, upgrades, or projects.
Look for the Real Bottleneck
When growth slows, identify the resource preventing progress rather than purchasing random upgrades.
Do Not Rush Through the Text
Short descriptions and project names contain much of the game’s humour and story.
Rebalance New Systems
A production setup that worked in one stage may become inefficient after factories, drones, or power systems appear.
Save Before Major Changes
Create a backup before clearing browser data, moving devices, or making a decision that significantly changes the current stage.
Who Should Play Universal Paperclips?
Universal Paperclips suits players who enjoy idle games, economic systems, resource management, very large numbers, artificial intelligence themes, and games that reveal new mechanics over time.
It works especially well for players who like:
- Building automated production
- Comparing upgrade value
- Managing several connected resources
- Finding bottlenecks
- Reading short pieces of unusual story text
- Watching exponential growth
- Completing a defined incremental game
Players looking for detailed graphics, direct movement, multiplayer competition, action combat, or constant sound may find the interface too plain.
For shorter casual activities with less long-term management, Fun Mini Online offers a collection of quick games with changing rules.
Honest Strengths and Limitations
| Strengths | Possible Limitations |
|---|---|
| Begins with a very clear objective | The opening includes repeated clicking |
| New systems appear throughout progression | The interface can become crowded |
| Business and computing resources are connected well | Some mechanics are not explained in detail |
| Minimal presentation supports the theme | Players wanting visual action may find it plain |
| Projects provide story without long scenes | Reading project text is important |
| Resource bottlenecks create meaningful decisions | Progress can slow when one requirement is missed |
| Has a defined progression and ending | Replaying begins from a very small operation |
| Free official browser version is available | The web layout is not designed for phones |
| Official mobile versions are available | Mobile versions require a purchase |
| No ads or in-app purchases in the iOS edition | Some players may prefer a traditional upgrade shop |
| Strong themes about goals and automation | Later developments can feel unsettling |
| Works without complicated controls | Efficient play requires watching many counters |
Universal Paperclips Game Information
| Detail | Information |
|---|---|
| Game title | Universal Paperclips |
| Creator | Frank Lantz |
| Additional programming contribution | Bennett Foddy |
| Original release date | October 9, 2017 |
| Genre | Incremental, idle, management, strategy |
| Main mode | Single-player |
| Main objective | Maximise paperclip production |
| Platforms | Web browser, iPhone, iPad, and Android |
| Main controls | Mouse, touchscreen, buttons, and menus |
| Official browser price | Free |
| Mobile publisher | Everybody House Games |
| Multiplayer | Not supported |
| Internet requirement | Needed to load the browser edition; mobile behaviour depends on platform |
| Visual style | Minimal text-based interface |
Frank Lantz is identified as the creator through New York University’s Game Center, which describes Universal Paperclips as an idle, management, strategy, and simulation game about an AI building a paperclip empire.
Frequently Asked Questions
What type of game is Universal Paperclips?
Universal Paperclips is a single-player incremental strategy game. You create paperclips, sell them, automate production, manage computational resources, and unlock increasingly large systems.
Who created Universal Paperclips?
Universal Paperclips was created by game designer Frank Lantz. Bennett Foddy contributed additional programming work to the game.
When was Universal Paperclips released?
The original browser version was released on October 9, 2017.
Is Universal Paperclips free?
The official browser version is free. The official mobile versions are paid applications.
Can I play Universal Paperclips on mobile?
Yes. Official versions are available for iPhone, iPad, and Android. The original web page recommends using the dedicated apps because its browser layout was not designed for phones.
Does Universal Paperclips have multiplayer?
No. Universal Paperclips is a single-player management and incremental game.
What do AutoClippers do?
AutoClippers produce paperclips automatically. Buying more increases the clips-per-second rate.
Why did my paperclip production stop?
The most common early reason is running out of wire. Production can also slow because of insufficient power, material, storage, or another later-game bottleneck.
What does Marketing do?
Marketing increases public demand, helping you sell more paperclips at the current price.
Should I raise or lower the paperclip price?
Raise the price when inventory sells easily and demand remains strong. Lower it when unsold inventory grows much faster than customers buy it.
What do Processors do?
Processors increase the rate at which Operations are generated.
What does Memory do?
Memory increases the maximum number of Operations you can store. More Memory is required when a project costs more Operations than your current capacity.
What is Creativity?
Creativity is a computational resource used for certain projects. It begins developing when normal Operations storage is full.
What is Yomi?
Yomi is earned through Strategic Modelling tournaments. It is used for investment improvements and other advanced projects.
Does Universal Paperclips save automatically?
The browser edition generally stores progress through browser data. Clearing site storage may remove the save, so use export or backup options when available.
Is Universal Paperclips suitable for beginners?
Yes. The first controls are extremely simple, and new systems appear gradually. Later resource relationships require more planning.
Does Universal Paperclips have an ending?
Yes. Unlike many endless clicker games, Universal Paperclips has a defined progression and final outcome.

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